
Like the first game, Mario stays onboard a spaceship of sorts (in SMG 1, it was a space station that doubled as a ship), but this time, the ship is not synonymous with the level map. That doesn't last long however, when a friendly Luma (baby stars from SMG 1) named Lubba comes to Mario's aid.

Of course, Bowser kidnaps Princess Peach again (we are never told Bowser's motives in these games) and Mario is left alone with no recourse. Now, Mario travels through the Mushroom Kingdom to find that Bowser is back and about fifty times larger than he was before. The game is now a story wrapped inside a tutorial and instead of the beginning level being like the start of Super Mario Galaxywhere Mario did a little planet-hopping, SMG 2 starts with side-scrolling action and an homage to the first Super Mario Brothers, aimed at new players who had come from playing New Super Mario Brothers Wii. Super Mario Galaxy 2 is just that-a sequel to its 2007 predecessor-and like Star Wars, Spider-Man or The Godfather, the sequel perfects what was so good about the original.įrom the very beginning of Super Mario Galaxy 2, we can sense that Nintendo has done a fair amount of research on what the players wanted in the sequel.

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Everyone's favorite semi-obese, mustachioed, clog-clearing Italian is back in a franchise that has been largely sequel free (both Super Mario Brothers 2 and 3 were more re-imaginations than sequels).
